The idea for Rift was developed while creating a parlor game called Control. The time-travel theme and sci-fi overtones of the game pushed me to find motivation in the titles and lettering on campy sci-fi posters from an earlier age. What was discovered was high, geometric type frequently rooted in the square-sans genre. From that expedition, a bold typeface was developed for the titles on the cards and logo design of the game.
An intriguing phenomenon took place as Rift was put in other situations-- it adapted. Though sci-fi usage was the original influence, the end-product ended up being something much-more flexible. This led me to develop brand-new weights, italics, and soft styles for the face in order to accommodate a broader array of use.
Rift was more offered Opentype functions to permit designers more versatility and control over the household. Stylistic Alternates give Rift a more spirited vibe that still keeps its earnestness. Tabular Figures are perfect for reports, timers, or apps when numbers and currency need to align vertically. Clocking in at 457 glyphs, Rift covers an extensive variety of languages.